Blade and soul switch faction

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Escaping from these quests is nearly impossible as they're the only way to level up at a reasonable pace. It’s a ceaseless barrage of 'go here and kill X of Y' quests mixed with a few variants that always fail to mix things up. And though there are charming moments, they’re stretched over the PvE campaign and getting to them felt like sitting at the dinner table while my mother threatened to withhold dessert until I finished my vegetables. It's good fun, but not exactly gripping stuff.

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Your quest to avenge your friends and master after they’re murdered by the mysterious Jinsoyun has the weight of a Saturday morning cartoon. Blade and Soul rarely endeavors to do anything original with this formulaic structure, and what few deviations it makes have middling results.

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On your quest to reach the level cap and open up the endgame activities, you'll journey through fantastical mountains and jungles, run dungeons, and, if the fancy strikes you, dabble in crafting and gathering skills. If you've played any MMO in the past decade, you’re likely already familiar with every activity Blade and Soul will occupy you with.